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Skills Edit

Skills are key to succeeding in this game. Here you can learn about skills in general, but if you would like to learn methods to level up, try the Strategdies page

Health Edit

  • Levels placed here will gain a player 1 HP. Players start with 20.
  • A player with twenty levels in health will have 40 HP.

Regen Edit

  • Levels placed here will increase the natural healing by a 0.1 multiplier.
  • A player with twenty levels in Regen will have a regen factor of 3.0 compared to base healing.

Combat Edit

  • Levels placed into combat will increase the raw damage of melee weapons by a 0.033 multiplier.
  • A player with twenty levels in combat will have damage multiplier of 1.66.
  • For tables on specific weapons see ___

Archery Edit

  • Levels placed here will decrease the reload speed by a 0.025 multiplies, and,
  • Will also increase both the raw damage and projectile speed of ranged weapons by 0.025.
  • A player with twenty levels in combat will have a damage multiplier of 1.5 and,
  • Will have the projectile speed increased to 1.5 its base velocity, and,
  • Decrease the base reload speed by 0.5.
  • For tables on specific weapons see ___

Agility Edit

  • Levels placed here will increase a players base travel speed by a 0.01 multiplier
  • A player with twenty levels in agility will have a total multiplier of 1.2 base speed.
  • Agility is further modified by equipment which has weight like helmets as well as terrain.

Gathering Edit